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Racing Rivals - UI for Live Content

I've worked on this project for 2 years as Art Lead. My main responsibilities included mentoring junior artists, creating a robust pipeline for live events and delegation of tasks.

The following images showcase some comps of live content in the game. These are seasonal images that would have to be updated on a regular basis or for special events.

I designed this splash screen and optimized smart objects in the Photoshop file so that it would to be easy to update for revolving content. Virtually every week the splash screen would be switched with new featured cars.

I designed this splash screen and optimized smart objects in the Photoshop file so that it would to be easy to update for revolving content. Virtually every week the splash screen would be switched with new featured cars.

I designed splash screens to promote the new WWE Feature in Racing Rivals.
I also provided art direction for all custom WWE car wraps in this feature.

I designed splash screens to promote the new WWE Feature in Racing Rivals.
I also provided art direction for all custom WWE car wraps in this feature.

This is another splash screen. It was designed to entice players to buy start bundles for a heavily discounted price.

This is another splash screen. It was designed to entice players to buy start bundles for a heavily discounted price.

 This is another splash screen. It was designed to tempt players to buy large quantities of hard currency (gems) by showing the sheer amount of savings they would receive.

This is another splash screen. It was designed to tempt players to buy large quantities of hard currency (gems) by showing the sheer amount of savings they would receive.