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Anabel Sarango
Anabel Sarango
Lead Artist & UI/UX Designer
Tustin, United States

Summary

I am an Art lead and UI/UX designer. I specialize in creating pre-production concepts, style guides and laying down art pipelines for games. Over the past 10 years of my career, I've had the opportunity to be an integral part of 5 published game titles, including Car Town, Car Town Streets, and Racing Rivals, Borderland Remastered, and Zwift.

In my most recent experiences as a Lead Artist, my day-to-day responsibilities include managing and mentoring a small team of artists, providing art direction, delivering technical documentation of art assets and management of tasks with other department leads.

One of my greatest strengths is my tenacity for improving processes for creativity and management. I prefer to lead by example and inspire my art team to push themselves to develop new skills that will enrich their careers.

Skills

Art DirectionUI/UXAnimated ConceptsHTMLCSSConcept ArtEnvironment DesignStoryboardingTexturingUI DesignPre-vizPhoto-manipulationTeam ManagementUX DesignProject ManagementBrandingMarketing ArtGitAgileConfluenceLivery Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Unity
Unity
InDesign
InDesign
After Effects
After Effects
Flash
Flash
Premiere
Premiere
Axure
Axure
Word
Word
ZBrush
ZBrush
Blender
Blender
Jira
Jira
Source Tree
Source Tree
Confluence
Confluence

Productions

    • Video Game
      Zwift
    • Year
      2021
    • Role
      Lead UI Designer
    • Company
      Zwift
    • Video Game
      Borderlands Remastered (2019)
    • Year
      2019
    • Role
      Senior/Lead UI Artist
    • Company
      Blind Squirrel Games
    • Mobile Game
      Car Town Racing Beta
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Glu Mobile
    • Mobile Game
      Racing Rivals
    • Year
      2013
    • Role
      Senior Graphic Designer
    • Company
      Cie Games
    • Mobile Game
      Car Town Streets
    • Year
      2012
    • Role
      Senior Graphic Designer
    • Company
      Cie Games
    • Video Game
      Car Town Facebook
    • Year
      2010
    • Role
      Graphic Designer
    • Company
      Cie Games

Experience

  • Lead UI Designer at Zwift
    Long Beach, United States of America
    March 2019 - Present

  • Senior/Lead UI Artist at Blind Squirrel Games
    Santa Ana, United States of America
    October 2017 - February 2019

  • Lead Artist at Glu Mobile
    Long Beach, United States of America
    August 2014 - August 2017

    • Provided Art Direction for Car Town Racing.

    • Established UI/UX designs for Car Town Racing and Racing Rivals.

    • Established branding style guide for Car Town Racing.

    • Prototyped early UI concepts via Axure and Unity with light scripting.

    • Delivered technical documentation of art assets for all titles mentioned above.

    • Created pipeline for Vehicle 3D Wraps in Blender.

    • Managed/mentored a team of 4-5 artists and collaborated with other department leads.

    • Led companywide initiative to streamline the Unity workflow between artist and engineers.

  • Senior Graphic Designer at Cie Games
    Long Beach, United States of America
    November 2010 - August 2014

    • Designed concepts, environments, and user interfaces for Car Town Facebook and

    Car Town Streets.

    • Established file production standards and documentation for the titles mentioned above.

    • Created the style guide for Branding and UI standards for Car Town Facebook.

    • Created pipeline for prepping vehicle assets for various platforms.

    • Managed and mentored a team of 4-5 artists.

  • Junior Graphic Designer at Cie Studios
    Long Beach, United States of America
    April 2008 - September 2010

    • Multi-tasked between multiple projects to produce digital assets and photo manipulations.

    • Worked on graphic designs for ads, websites, and marketing material.

    • Promoted to Full Time Graphic Designer before transitioning into the Cie Games division of the company.

  • Junior Graphic Designer at The Revolution Group
    Los Angeles, United States of America
    January 2008 - March 2008

    • Designed concepts for clothing tags, buttons, and accessories.

  • Mac Lab Monitor at Harford community College
    United States of America
    September 2006 - December 2007

    • Managed computer lab materials and helped the students with technical questions.