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Racing Rivals - Mystery Crates and Inventory System

I've worked on this project for 2 years as Art Lead. My main responsibilities included mentoring junior artists, creating a robust pipeline for live events and delegation of tasks.

The video above shows a quick view of the final look of the Shipyard feature in-game. Below this video, I provided examples of the prototype and UI comps I created for developing this feature.

This is an early mock-up of the shipyard for Racing Rivals.

This is an early mock-up of the shipyard for Racing Rivals.

This is a concept that helps break down the information in the side scroller of the shipyard

This is a concept that helps break down the information in the side scroller of the shipyard

This was an early flowchart I made for a new Inventory feature that was added to Racing Rivals. This is a step that I complete before starting any UI work in order to ensure that there are no holes in the game design.

This was an early flowchart I made for a new Inventory feature that was added to Racing Rivals. This is a step that I complete before starting any UI work in order to ensure that there are no holes in the game design.

This is a screenshot of an early Inventory system prototype.
 The prototype was made using Axure and allowed a full click-through of all key interactions of the flow.

This is a screenshot of an early Inventory system prototype.
The prototype was made using Axure and allowed a full click-through of all key interactions of the flow.

Here is an image of the feature working in-game.

Here is an image of the feature working in-game.