The following teaser images were meant to excite the Car Town community about our next game in development.
I produced car renders and posed the cars within the environments in Unity. I prepped the compositions and tweaked custom material shaders on the cars to get the desired reflective look. This process was combined with some Photoshop polish to get the final result.
I had to find creative ways to enhance the composition since the 3D tracks were in early production at the time and lacked proper lighting. I set up the unity scenes in these compositions with enhanced camera effects in Unity and then edited the images in Photoshop to apply the final touches.