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Car Town Facebook - UI/UX Garage Flow

Car Town was one of the first games I worked on as an artist. My responsibilities included creating all UI icons and menus for the launch of the game in July 27, 2010.

I was an integral part of planning and executing concepts for partnership campaigns with Honda, Volkswagen, Prius, NBC (Back to the Future), the Fast and Furious franchise, and many more.

In addition to this, I created the main pipeline for creating car assets, environments, and launching new event add-ons to the game.

Car Town Facebook was a robust social platform that allowed players to show off their cars and earn money and points through car related activities. I provided UI designs and final assets for menu buttons, icons, and concepts for environmental props.

Car Town Facebook was a robust social platform that allowed players to show off their cars and earn money and points through car related activities. I provided UI designs and final assets for menu buttons, icons, and concepts for environmental props.

I worked with the creative director to wireframe and provide comps for the beta features of Car Town Facebook and other UI Features added later on in the pipeline.

I worked with the creative director to wireframe and provide comps for the beta features of Car Town Facebook and other UI Features added later on in the pipeline.

I created these environment layouts  with pre-rendered props from 3D artists.

I created these environment layouts with pre-rendered props from 3D artists.