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Car Town Facebook - Vehicle Art Production

I worked on the post processing of many pre-rendered 3D images to create the final product of the vehicles in Car Town Facebook. This was an extensive process that required coordination between 3D and 2D teams to create an efficient pipeline for integrating new vehicles into the game. I set the foundation of the pipeline and coordinated with the engineers on the project to build simple tools/scripts to speed up production. I also mentioned junior artists to use the pipeline and create assets.